Рафаэль Колантонио (Raphaël Colantonio) — основатель компании Arkane Studios, которая славилась комплексными играми вроде Dishonored и Prey (2017). Специалист высказался в поддержку рискованных и сложных проектов.
На днях до прилавков наконец добралась S.T.A.L.K.E.R. 2: Heart of Chornobyl. Пресса встретила сиквел прохладно — средний балл на OpenCritic составил 74/100. Больше всего шутер ругают за далёкое от идеала техническое состояние. В соцсети X Колантонио посетовал на то, что рейтинг подобных игр зачастую не отражает их реального качества.
The Metacritic ecosystem encourages devs to make safe boring games.
As long as a game is polished at launch, you’re guaranteed a 80%, no matter how boring the game might be.
Meanwhile Stalker2 gets a 73 because it’s a bit rough on the edges at launch.
Unfair, misleading..
Многие пользователи не согласились с разработчиком, и он ответил на некоторые комментарии.
What weird thing to complain about. Yes a game that works is going to have a better score, while one that doesn’t, a lesser score
— Luis G. Bento // 451 (@EpicMcDude) November 23, 2024A bad game with no bug has better score than a great game with bugs. Makes sense to you? It means the essence of the game is not taken into consideration, it means that 3 months later, when the great game is patched, it still has shit score. Makes sense to you?
— Raphael Colantonio (@rafcolantonio) November 23, 2024I don't know about Stalker 2 specific case, but all Games should be poliched at lunch. Patching a Game after lunch should be the exception not the norm
— JoJo (@kelanflyter) November 23, 2024If so, you would never have some amazing ambitious games like Skyrim see the day, because they will never get the same polish on day one as a sequel of a very controlled linear game. They take risks by nature, to give you those incredible experiences. Don’t blame the devs
— Raphael Colantonio (@rafcolantonio) November 23, 2024So let me understand if you go to buy something and it works badly then what review would you leave?
— Fabio Rossi (@FabioRo53987452) November 23, 2024if I can tell it’s an amazing game under the bugs, I wait until it’s patched to play it. Of course, if you want to punish your favorite dev for trying, go ahead, give them shit scores, then don’t complain there’s no sequel to the game you end up loving, because it’s too late
— Raphael Colantonio (@rafcolantonio) November 23, 2024Metacritic system unfairly encourages developers to release products that are actually finished ☹️☹️☹️☹️☹️
— John Gordon (@mrgobon85) November 23, 2024That’s not what I said. It encourage devs to play it safe by making easy games that are easier to polish. As soon as you offer games with tons of possibilities, you open yourself to a harder game to polish at launch
— Raphael Colantonio (@rafcolantonio) November 23, 2024Напомним, в 2017-м Рафаэль Колантонио покинул Arkane, а спустя два года он и экс-продюсер компании Жюльен Роби (Julien Roby) учредили студию WolfEye. Дебютным проектом команды стал иммёрсив-сим Weird West, которому мы поставили «Похвально». Теперь WolfEye готовит неанонсированную RPG с видом от первого лица.
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